ABSTRACT
This paper is on "Tetris" game design and development. This game is mainly through the keyboard that allows users to key in controlling the rotation and falling objects moving and falling objects in space after landing a Consumers will determine whether, when reached a certain enter scores after the next Commissioner, or if the falling object Not falling, the end of the game. The game is mainly based on the MFC class library in the framework of the dialog above category, will have all the features of the package to this dialog above, the structure can be made very clear. Games used by the data structure is a dynamic two-dimensional array, all the rules-based algorithm for the implementation of this dynamic arrays are initiated. In the news familiar with the basic mechanism called GDI and a number of functions, to complete the interactive features keyboard shortcuts, and several features, enriching the content of the game. With equipment and the importance of environmental attributes of the plan is to achieve some basic knowledge of the game interface mapping.