A Initial Implementation of FiveStones game
based on artificial intelligence
Abstract
Nowadays, as the function of computer hardware and system software continue to improve, Artificial Intelligence has been widely used in various related fields, and plays a greater and greater role. The artificial intelligence is the machines’ behavior looks like the behavior shown by people. To a certain extent, in some areas , the realization of artificial intelligence can replace human’s works. AI has gradually developed into a high-end technology subjects.
The origins of Gobang is more than 4,000 years ago, since Yao period. Its rules is simple and easy to learn ,and what’s more, full of fun. It can not only enhance the ability to think, improve intelligence, but also do help to self-cultivation.
In this paper, some research has been done in the combination of artificial intelligence , and realized a small Gobang game software based on artificial intelligence. The performance of its functions shown by Human-Computer Fighting, The computer will show some extent of wisdom, which can judge losing or Winning, or to make a cut hand, and other judgements.
This paper also describes the necessary technical basis to finish the software, including .net development,the c # programming, and focus on the user interface of game software, and the main function of achieving algorithm, design principles, and so on.