Most features of the natural world in the form of random changes, such as: clouds, explosions, spray, rain and snow, and so on, it is difficult to use conventional method of modeling and simulation techniques to describe. Therefore the simulated computer graphics of the nature has been a hot and difficult area of research . On the simulated explosion, because of their shape and nature in terms of time and space on the variability, and more challenging.
Papers chosen the simulated explosion as the object. First, analysising the effect of particulates on the principle and based on 3dmax particulates in the system software produced by the process. Then, the particle system in accordance with the principles of particle effect of the explosion of the whole process and appearance characteristics, the initial explosion of new particles and the location of the new particle attribute the location attribute. Dynamically change the movement of explosive particles, And give full consideration to the authenticity of the explosion, in the process by adding gravity, wind and obstacles to simulate the real scene effect. Finally, Papers will be conclude for the particle system effects production process : that the general law and the particle system in the future prospects in various fields.
Key words: particle systems, special effects, explosions, simulated