As a new industry, China's Internet game is undergoing a period of rapid development. Operation in the development process will have many imperfections, and bring young people some negative impacts. Network games not only affect the physical and mental health of the young people, but also have a profound impact on the young people's world outlook, views on life and values, and so on. Therefore, it is necessary to analyze the impact of the games on the youth, and to strengthen the monitoring and supervision on network game by public opinion, which can promote the healthy development and create a good cultural environment of network, bring young people a pure network cultural space.
Key Words
Network; Young People; Families; Community; Online Game; Influence
Abstract ....................................................................................I
Key Words ...................................................................................I
Introduction................................................................................ 1
I. The Status of Online Games in China ......................................................3
A. The Development of Online Games ..........................................................3
B. Analysis of the Types of Network Games................................................... 4
Ⅱ. The Influence of the Online Games .......................................................6
A. The Features of the Games ................................................................6
B. The Psychological Effects of Role-playing Game to the Youth ..............................7
1. The Role-playing Internet Game’s Influence on the Cognitive Process of the Young People. 7
2. The Role-playing Network Game’s Influence on the Social Development of the Youth........ 7
3. The Role-playing Internet Game’s Influence on Emotions, Personality of the Young People .8
C. The Negative Effects Coming from Role-playing Game to the Youth.......................... 9
1. The Role-playing Game Making the Youth Premature Adult ...................................9
2. Some Technical Defects Making the Network Illegal Sale Rampant ...........................9
3. The Supervision on the Games out of Control .............................................10
Ⅲ. Measures to Regulate and Control the Online Games ......................................10
A. The Function of the Government ..........................................................11
B. The Responsibility of the Society to Build a Complete Network System for Ideological and Moral Education ............................................................................11
C. The Duties of the Enterprise ............................................................12
Conclusion .................................................................................14
Acknowledgements ...........................................................................15
Bibliography ...............................................................................16